Beast of Reincarnation Difficulty Settings

Story mode widens the parry window and reduces enemy damage; exact modifiers for Normal and Hard remain less detailed.

Modes Story, Normal, Hard
Story parry Wider timing window
Story damage Reduced enemy damage
Mid-game changes Not confirmed in source pack
Hard modifiers Exact values not confirmed

Three difficulty choices

Beast of Reincarnation offers Story, Normal, and Hard. The combat system remains centered on real-time katana actions, parry-generated FP, and Koo's commands. Difficulty changes how demanding that loop feels.

  • Story for a more forgiving learning environment
  • Normal as the middle option
  • Hard for players seeking the strictest of the three listed settings

What Story mode changes

Two Story modifiers are confirmed: the parry window is wider and enemy damage is reduced. The same core systems remain active, so players still learn timing, FP generation, Koo commands, and finishers with more room for mistakes.

  • More forgiving parry timing
  • Lower incoming enemy damage
  • No published percentages in the checked sources

What remains unconfirmed

The source pack does not confirm whether difficulty can be changed during a playthrough. It also does not provide the full numeric differences for Normal and Hard or say that Hard adds new attacks. Check the in-game settings rather than relying on assumptions.

Which mode fits your goal

Choose Story if parry timing is new or you want to focus on Emma and Koo's story. Choose Normal for the middle option without unverified claims about exact tuning. Choose Hard if repeated practice and a stricter opening experience are the reason you are playing.

Frequently asked questions

Can I change difficulty later?

That was not confirmed in the source pack. Check the in-game settings menu before committing.

Does Story remove combat?

No. It keeps the same combat systems while widening the parry window and reducing enemy damage.

How much lower is enemy damage?

The official material used here does not provide a percentage.

Does Hard add new enemy attacks?

No such change is confirmed in the checked sources.

Sources and verification